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Some of these are repetitive but they aren't repetitive to the point where they aren't fun to play. In addition to the main storyline, there are many side-quests that can be taken and some of these involve the same karmic choices between good and evil. For example, in the first mission if you choose to share an emergency drop of food with the people you'll be praised, but if you choose to keep it all to yourself you'll be scorned. Each choice you make affects yourself, the city, and the story. And this is where the real excellence of Infamous starts. As the game starts you are given the option of being good or evil. He now has power over electricity and has vowed to master his powers and stop the gangs from taking over the city. The game starts when an explosion levels the entire city and a quarantine is placed leaving the citizens to deal with a plague and new gang members with exceptional powers given to them from the blast. The story is about a bike courier named Cole MacGrath who lives in the fictional metropolis of Empire City. Sucker Punch was well known for making the family friendly Sly Cooper series for the Play Station 2, but for the Play Station 3 they went in an entirely different direction and made Infamous. But with time, I'm learning to control it. Gonna understand there was no one to talk to, no experts to consult. Outside, things were bad, but inside - inside of me - something was beginning.
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Either dead or too chickenshit to stand against the gangs that control things now. Now we're stuck in this cage with the psychos. In a bullshit attempt to contain the biological threat, the federal government locked down all access in and out of the city. Zeke was always there, somehow sure that I'd wake up.Ĭole MacGrath: While outside, the city fell apart. Thousands crushed by falling buildings, or burned alive in the fires. Cole MacGrath: While sliding into unconsciousness I could somehow, I don't know.
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